Vocabulary
Weeks 1 & 2
1. accountability - The state of being accountable; liability to be called on to render an account; accountableness; responsible for; answerable for.
2. collaborate - To work together with others to achieve a common goal.
3. expectation - That which is expected or looked for.
4. goal - A result that one is attempting to achieve.
5. integrity - Steadfast adherence to a strict moral or ethical code.
6. objective - A goal that is striven for.
7. procedure - A series of small tasks or steps taken to accomplish an end.
8. respect - an attitude of consideration or high regard
Computer Terms
1. blog - website that allows users to reflect, share opinions, and discuss various topics in the form of an online journal while readers may comment on posts. Entries typically appear in reverse chronological order.
2. browser - The definition of a browser is a software program used to view websites or files.An example is Firefox.
3. default - A preset choice, setting, etc. for automatic use as by a program when no other is specified by a user.
4. link - A word or group of words that act as a way to cross reference to other documents or files on the computer.
5. publish - to make publicly known; announce, proclaim, divulge, or promulgate.
6. website - A collection of HTML and subordinate documents on the World Wide Web that are typically accessible from the same URL and residing on the same server, and form a coherent, usually interlinked whole.
2. collaborate - To work together with others to achieve a common goal.
3. expectation - That which is expected or looked for.
4. goal - A result that one is attempting to achieve.
5. integrity - Steadfast adherence to a strict moral or ethical code.
6. objective - A goal that is striven for.
7. procedure - A series of small tasks or steps taken to accomplish an end.
8. respect - an attitude of consideration or high regard
Computer Terms
1. blog - website that allows users to reflect, share opinions, and discuss various topics in the form of an online journal while readers may comment on posts. Entries typically appear in reverse chronological order.
2. browser - The definition of a browser is a software program used to view websites or files.An example is Firefox.
3. default - A preset choice, setting, etc. for automatic use as by a program when no other is specified by a user.
4. link - A word or group of words that act as a way to cross reference to other documents or files on the computer.
5. publish - to make publicly known; announce, proclaim, divulge, or promulgate.
6. website - A collection of HTML and subordinate documents on the World Wide Web that are typically accessible from the same URL and residing on the same server, and form a coherent, usually interlinked whole.
Weeks 3 & 4
1. Algorithm - a list of instructions, procedures, or formulas used to solve a problem.
2. Boolean - using operators such as AND, OR, NOT, and XOR to help with searching.
3. Conditional Statement - a statement performed if something entered is true or false.
4. Debug - the process of taking a look into an issue and removing errors or fixing problems that are found in the code or program.
5. Event handler - a routine that is used to handle the event, allowing a programmer to write code that will be executed when the event occurs.
6. Glitch - A problem with a program caused by an error in the programming.
2. Boolean - using operators such as AND, OR, NOT, and XOR to help with searching.
3. Conditional Statement - a statement performed if something entered is true or false.
4. Debug - the process of taking a look into an issue and removing errors or fixing problems that are found in the code or program.
5. Event handler - a routine that is used to handle the event, allowing a programmer to write code that will be executed when the event occurs.
6. Glitch - A problem with a program caused by an error in the programming.
Jan - Feb Engineering Words
1. Design Process - The process that is used to design and create a product.
2. Problem - something that occurs for any reason, that can be solved in a multitude of ways.
3. concept - an idea.
4. Brainstorming - generating ideas, usually in a group.
5. Generate - to create or produce.
6. research - to look for information on a certain topic.
7. Iterate - to do something over and over again.
8. Solution - the way to fix a problem.
9. construct - to create a product with materials.
10. Test - an assessment of somethings capabilities.
11. Prototype - a working model of the final product.
12. Evaluate - to assess or judge.
2. Problem - something that occurs for any reason, that can be solved in a multitude of ways.
3. concept - an idea.
4. Brainstorming - generating ideas, usually in a group.
5. Generate - to create or produce.
6. research - to look for information on a certain topic.
7. Iterate - to do something over and over again.
8. Solution - the way to fix a problem.
9. construct - to create a product with materials.
10. Test - an assessment of somethings capabilities.
11. Prototype - a working model of the final product.
12. Evaluate - to assess or judge.
MARCH ENGINEERING TERMS
1. Oscillate - When something moves or swings back and forth in a regular motion.
2. Right triangle - a triangle with a right angle.
3. Icon - a symbol or image representing a program, option or window.
4. Sketch - a rough and unfinished drawing or painting.
5. Annotate - add notes for an explanation.
2. Right triangle - a triangle with a right angle.
3. Icon - a symbol or image representing a program, option or window.
4. Sketch - a rough and unfinished drawing or painting.
5. Annotate - add notes for an explanation.
WEEKS 9 & 10
1. Actions - something that happens in response to an event.
2. Backgrounds - colors or large images that are used for aesthetics.
3. Events - specifies how an object should behave.
4. Executable file - A file that is used to perform certain functions or tasks on a computer.
5. GML - programming language that is built into the game.
6. Instances - one particular instance of an object.
7. Objects - things in a game.
8. Resources - there are various resources that can be identified.
9. Rooms - where levels take place.
10. Sprites - the visual representation of objects in a game.
11. Variables - memory locations that store info.
2. Backgrounds - colors or large images that are used for aesthetics.
3. Events - specifies how an object should behave.
4. Executable file - A file that is used to perform certain functions or tasks on a computer.
5. GML - programming language that is built into the game.
6. Instances - one particular instance of an object.
7. Objects - things in a game.
8. Resources - there are various resources that can be identified.
9. Rooms - where levels take place.
10. Sprites - the visual representation of objects in a game.
11. Variables - memory locations that store info.
APRIL ENGINEERING TERMS
1. fuel cell - a cell that produces electricity from chemical reactions.
2. incinerate - destroying something by burning it or setting it on fire.
3. limitation - a rule or restriction, preventing you from doing something.
4. offset - the amount of how out of line something is.
5. packet - data that is transmitted across a network.
6. pneumatic - containing or operated by pressurized gas. Ex: Air brakes on buses or trucks.
7. recycle - turning waste or trash into usable materials or objects.
8. specifications - a description of the materials and design of something.
9. tangent - a straight line that connects to a curve or circle, making a 90 degree angle.
10. work - using effort to reach a certain goal.
2. incinerate - destroying something by burning it or setting it on fire.
3. limitation - a rule or restriction, preventing you from doing something.
4. offset - the amount of how out of line something is.
5. packet - data that is transmitted across a network.
6. pneumatic - containing or operated by pressurized gas. Ex: Air brakes on buses or trucks.
7. recycle - turning waste or trash into usable materials or objects.
8. specifications - a description of the materials and design of something.
9. tangent - a straight line that connects to a curve or circle, making a 90 degree angle.
10. work - using effort to reach a certain goal.